Those works were produced during my sonic arts studies at SARC and Virginia Tech. Esquisses - quad and stereo- was written with Csound a C based computer programming language. Palpitations d'un clair obscur was produced with MaxMSP, a visual programming interface. I plan a binaural version with this 3D audio tool.
Granular and subtractive synthesis, quadriphony, and 2D VBAP spatialization. It focuses on perceptual effects and their relationship with spatialisation. The possibilities of a single material - noise - are exploited . Hence, specific features are explored in the quadriphonic version.
The piece is shaped by the evolution and relative organization in a continuum of distinct blocks of sonic entities. To be specific, it is shaped by the sound properties and trajectories, as much as by the interaction of those two elements. Several elements are displayed and interact: contrasted timbres and extreme frequencies, microintervals, perception thresholds, earborn effects such as beats and roughness, and spatialization.
Stereo or quad patialization reinforce the sound properties, which in return anticipate and enrich the 2D spatialization, in order to recreate the 3rd dimension, for instance. Very low frequencies and distorted sounds could be easily follow rear-front trajectories, spread and sound close to the ground. Very high frequencies, short envelope noises, resonant sounds were spatialized laterally frontally and to stress some phychoacoustic phenomena such as roughness and differential tones. The spatialization as well as the synthesis of grains included random processes. Those would naturally seem located above the head and spread much less into space, which would tend to interact with the trajectories.
Three short soundscapes composed around Belfast City Hospital. Use → and ← for navigation and audio control as specified in the documentation and take the time to see the directions display on the pages. Please ignore the control bar. Good speakers or headphones required.